GIGAPHANTOM is a Game UI/UX and Graphic Design consultancy studio.
Specialising in co-development services for building AAA quality UI and brand assets for all sorts of video games.

Ade Cottrell is a veteran Graphic Designer and UI Expert, with a proven track record of designing stylish, accessible user interfaces & experiences for award winning video games across a 15 year career. He is well versed in UI Art Direction, UX Design and Branding in video games, as well as Video Production and Graphic Design in the skateboarding industry.
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TESTIMONIALS
"Ade is a powerhouse UI Designer that brings his many years of experience creating top tier game interfaces. He approaches problems pragmatically, finding feasible solutions while creating strong, visually pleasing designs. Honestly, he makes it look easy; while in reality we know interface creation is quite often very challenging work."
Dan Pratt | Lead UI Designer on NFS Unbound
"Ade is the best UI Artist I’ve ever worked with: he ticks every box a studio or any business would need for UI/UX design. I’ve learned so much just by listening to him, and seeing his passion for good UI in games. He’s an ambassador for the craft, and his undeniable ability highlights the value he brings to any business, both from a leadership and mentoring perspective. His complete understanding of what makes good UI and Graphic Design means he is someone I would always want on my team."
John Kelly | Art Director at The Multiplayer Group
"I cannot recommmend someone more highly than Ade Cottrell - I had the pleasure of having him on my team when he was still working on Predecessor. Ade has an astounding talent and eye for UI and UX Design. His superpower is motion graphics, and he’s an absolute beast at delivering high quality work often with 0 iterations."
Fey Vercuiel | Head of UI/UX at Omeda Studios